![]() ![]() This reflects their ability to coach a goalkeeper’s ability to stop all types of shots. This reflects their ability to coach a goalkeeper’s Handling attribute as well as impacting upon their Aerial Reach, Command of Area and Communication. This attribute primarily deals with identifying the right player to distribute to, and developing the method of delivery. A goalkeeper’s technical attributes – Kicking and Throwing in particular – govern the success of their delivery. This reflects an ability to competently coach a goalkeeper in the quality and effectiveness of their distribution. This reflects a coach’s ability to work on the fitness side of the game, and to recognise potential issues before they arise during matches. If the non-player in question has a higher Defending rating than Attacking, their bias when undertaking match preparation will be skewed towards the defensive side of the game, for example. Higher ratings indicate an interest and a proficiency in working well on the defensive side of the game. This reflects their competency and interest in coaching defensive football. This is used to determine how likely a coach is to adopt a suitable attacking approach from game to game, how likely certain Player Traits are to be successful under their coaching, and a general attacking bias towards training, backroom advice and player evaluations. This reflects their competency and interest in coaching attacking football. All attributes work on the 1-20 scale, where 20 is the very best while 1 is the lowest possible value, in the same way as Player Attributes do. The following details describe how the ratings model for non-players works in Football Manager™ Touch 2023. ![]() The Staff Overview screen displays the senior staff in charge of running each department of your backroom team, and provides quick-access links to customise the remit of their day-to-day activities.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |